Sunday, August 29, 2021

Mini Reviews for August 23 - 29, 2021

 In case you missed it, here's the Gravity's Rainbow/Dark Souls post I was teasing last week.

Movies

Feed (1992)
A documentary consisting entirely of B-roll and unaired footage of the 1992 New Hampshire presidential primaries. I imagine that this sort of puncturing of political decorum and media norms was a lot more of a revelation in 1992 when political candidates didn't have phone cameras trained on them at every moment and an internet hungry to devour any morsel of video about even moderately famous people, but it's still pretty fun to watch now. Watching Ross Perot tell dirty jokes is something, as is the utterly cringe-inducing scene involving Hillary Clinton urging a homeless man to register to vote, and him responding by asking for a dollar. There's also a surprising amount of footage of George H.W. Bush just staring out into space. I dunno, there's not a lot to this movie, but I got a chuckle out of it. Grade: B

The Driller Killer (1979)
This feels like a graduate student made a slasher movie, not in terms of the professionalism (or lack thereof) but more because everything just feels so freighted with academic symbolism and weight. Normally that wouldn't be a bad thing for me, but it kind of feels like this has more of a thematic eye than a cinematic one, and it's just cumbersome most of the time. The plotting is totally frazzled, though, which does make it kind of interesting—it ping-pongs between Taxi Driver-esque disaffected-urban-male storytelling and just straight-up smut in a way that was unpredictable, and there's a certain entertainment value in that unpredictability. This is my first Abel Ferrara movie—not sure what else to expect from the guy. Presumably more than this. Grade: B-

PlayTime (1967)
Probably the least-funny Tati movie so far in my watch through his features—he was never a laugh riot, and at this point in his career, he's more just doing whimsical choreography than actual humor. That said, this has the only gag in his filmography that's gotten a full, out-loud laugh from me (the Roman column trash can), and also, who cares how funny a movie is when it's this visual splendid? Seriously, I don't think there's a movie in the rest of cinema history that looks like this movie does, with Tati's deep focus revealing detail after detail in his mind-bogglingly large, dizzyingly absurd sets—architectural modernism as both playground and nightmare. I couldn't pull my eyes away from the screen. Just a mesmerizing, totally realized creation. Grade: A-

Trafic (1971)
As an avid hater of the automobile, I was really looking forward to seeing M. Hulot bumble through some absurdly elaborate car environments. So it is with a heavy heart that I must report that I was bored to tears. It has the lack of conventional gags of PlayTime with very little of the visual grandeur that elevated that film. There are a couple of good bits—the nose-picking montage, the car with seemingly endlessly unfolding compartments—but the rest of this movie is just shapeless mush, and I can barely remember most of it already even though I finished it just like half an hour ago. I'm really disappointed—I felt like I was getting into a pretty good groove with Tati, and then there's this. I don't get it at all. Not everything can be PlayTime, but is it too much to ask that everything else be Monsieur Hulot's Holiday? (Apparently) Grade: C

Parade (1974)
I can see what this movie is going for: something like a cross between a TV variety hour (or hour and a half) and a circus that casts Tati himself as ringmaster/MC, calling to mind his mime/vaudevillian past while also moving into the future with TV and video. And there are some good moments: some of the physical acrobatics/stunts are very impressive, and it's incredibly sweet that the movie (and Tati's feature-film career) ends with two children playing on the emptying set, given Tati's sense of play throughout his filmography. But other parts of this just drag, and other parts highlight how much of this sort of live-performance/circus really just has to be experienced in-person for it to have its full effect, because it's pretty flat onscreen. It's kinda the same deal for the video cinematography—sometimes it looks very cool, but other times (most of the time) it looks like trash in the way that a lot of video cinematography from '70s TV looks. Anyway, a movie that's more fun to think about than it is to actually watch, but thematically, it's a fitting final feature. Grade: B-

Wednesday, August 25, 2021

My Difficult Summer Projects

 

Longtime readers of this blog will know that I used to have a big blog project each summer. There were the (now embarrassingly untrained) watch through AFI's top 100 movies, my Narnia and His Dark Materials summers, and the Disney rewatch (probably the single most popular thing I've ever done on the blog in terms of page views and social media engagement). Those same readers will probably have noticed that I haven't done one of these summer projects in a while—the last thing even approaching a project was the summer of 2019, when I let people suggest movies to me to review. I mean, what can I say—it turns out that it's just incredibly difficult to do big writing projects when I have kids to take care of over the summer.

That's not to say that I haven't done any projects at all, though. I usually have personal projects I work on myself that don't get chronicled on the blog: fiction writing, book reading, video game playing, bus riding, etc. I haven't let my children steal these projects from me, and I truly relish that the summer allows me the time to do them. It's one of the most rewarding things about being a teacher, to be honest: the things I can do when I'm not teaching. This summer was no different. I had a lot of childcare in my life (not to mention the birth of a new child!), but I also was able to find time for a couple of big projects. I obviously didn't have time to do a big blog fanfare for either project, but the two projects did end up becoming interesting foils for one another, and both of them ended up preoccupying a huge section of my brain (still do, in fact). So I thought I'd do a post about them.

In case you couldn't tell from the header image, my two projects were playing Dark Souls and reading Gravity's Rainbow, firsts for me. Both are somewhat legendary within their own subcultures: From Software's Dark Souls being one of the definitive action-RPG video games (probably one of the definitive video games, period) of the past decade, and Thomas Pynchon's Gravity's Rainbow being the postmodern novel and probably the most critically acclaimed American novel of the past fifty years. Each is a masterpiece of its kind, these ambitious, sprawling works built around big ideas that redefined their respective media, and I enjoyed my time with both of them a lot. Believe the hype.

But both of these works have another kind of legendary status beyond sheer acclaim: they're also infamous for being extraordinarily difficult to get through. Dark Souls is an exacting game requiring players to master a precise combat system wherein success is dependent on carefully timed actions and mistakes are usually punishable by enemies hacking away large chunks of your player character's precious HP; it is simply a function of the Dark Souls experience that you will die over and over and over, to the point where a re-release of the game was titled the "Prepare to Die Edition" with only a smidge of irony. Gravity's Rainbow is a bewildering novel that takes Thomas Pynchon's already dense prose and uses it to tell a mind-bogglingly complex, unconventional narrative spanning continents, genres, and nearly 800 pages. If that weren't enough, Pynchon's sense of whimsy is often as confounding as it is delightful, making it sometimes hard to keep track of just where the prose is taking you: discussions of biochemistry are peppered with dick jokes, meticulously researched history suddenly veers into theology or science fiction, and there are over 400 named characters, one of whom is a lemming, another of whom is a lightbulb. Unless you are a much more clear-headed reader than I am, you will get confused, many times.

As a result, Dark Souls and Gravity's Rainbow have both acquired a reputation as works that are hostile to their audiences and whose audiences often don't finish them. In fact, a big part of why Darks Souls and Gravity's Rainbow are as interesting as they are is because of their difficulty, and the whole reason I ended up deciding to blog about them here is that the particular ways in which they are difficult made for a fascinating juxtaposition throughout my summer. It's not just that these are incidentally challenging—the challenge of navigating both ended up being central to how I ended up thinking about what these two works mean. So I wanted to dig into that.

It's probably going to be helpful to look a little closer at what makes each work difficult, so let's get a little more into the weeds.

Dark Souls is difficult because of how it presents players with clear, specific challenges to overcome. In the game, you control an undead knight who has escaped from the purgatorial "Undead Asylum" into Lordran, a once-mighty kingdom crumbling into squalor, and while navigating the complex, interlocking environments that form Lordran can be tricky, the game's true challenge comes when that navigation is brought to a halt by a combat encounter with one of Lordran's many hostile guardians, which players can only progress past by mastering the intricacies of the aforementioned precise battle mechanics and applying them cleverly to these enemies' weaknesses. Sometimes these exploration-halting encounters are with particularly tough regular enemies, such as an infamous section involving the traversal of a narrow rooftop while having to strike down powerful armored archers or another infamous section involving killing gigantic skeletons in a pitch-dark tomb with nothing to guide your sword but the pinpoint glowing eyes of the skulls. But the encounters most players really remember (and the ones people tend to talk about when talking about Dark Souls) are the epic boss-fight set pieces featuring enormous, intimidating foes with huge health bars and attacks often capable of destroying player-characters in a single hit: the likes of the Bell Gargoyles, Capra Demon, Orstein and Smough. Every once in a while, you'll come across someone who will tell you, "Dark Souls isn't actually that hard; all you have to do is learn to dodge," which is kind of like saying, "Running a marathon isn't that hard; you just have to learn to jog for 26.2 miles without stopping." I found many of these encounters incredibly tough, precisely because of the difficulty in learning to dodge these bosses' attacks and then get hits in of your own. But if by "not actually that hard" people mean that it's never very challenging to figure out what to do next, I agree. Dark Souls is a game with a lot of mysterious components (most significantly its story, which is told via impressively subtle implications), but in terms of communicating how to get from Point A to Points B, C, D, and so on until the end, the game is never too coy. It's an action-RPG with a heavy emphasis on the action, meaning that the game and its environments are built[1] around funneling players toward these larger-than-life boss encounters that players must defeat in order to progress, and the way to defeat these bosses is almost invariably some combination of "dodge, then hit." You're taught pretty clearly what you need to do; you just have to do it, which, simple as it is to explain, can be the damnedest thing. As I said earlier, you will die. A lot. But you always know why you're dying.

Gravity's Rainbow is a little different. Instead of presenting specific challenges to its audience, Pynchon's labyrinthine novel seeks to befuddle readers. At its core, the novel's story is of Tyrone Slothrop, a U.S. Army lieutenant stationed in London during the tail end of World War II who begins to notice that unlikely events keep happening to him. When Slothrop prods at these events, he discovers that he has been the subject of years of covert study and experimentation by a cabal of government scientists who are trying to condition and control his behavior; in an attempt to get to the bottom of just what these scientists have subjected him to and why, he deserts the army to pull at the loose threads of what he knows, an investigation that sends him deeper and deeper into the anarchic limbo of the war-devastated European continent while at the same time deeper and deeper into a vast conspiracy involving an enormous web of people that links Slothrop's experiments to Axis and Ally powers, war profiteers, and even perhaps a mystical connection to the prototype of the V-2 rocket itself. I say this is what the novel is "about," but it's hardly even as straightforward as the somewhat convoluted explanation I just gave. The tough thing about unraveling a conspiracy is that a conspiracy by definition defies explanation, structuring itself on wheels within wheels of secrecy and spreading its true intentions across so many points of contact that it's hard (if not impossible) for a layperson without inner-circle access to gather all the information, much less put all the pieces together once they get them, and much like the conspiracy controlling Slothrop's life, the novel's plot is difficult to get to the root of because of how intimidatingly dense it is with information. Like, so dense; so much information. As I've already mentioned, there are over 400 characters who flit in and out of the novel's narration, most of whom are significant to the plot in some way, if only briefly, and these characters are sprawled out over the whole European continent and beyond, sometimes bringing with them decades of backstory that readers have to keep in their head. That's not even mentioning the countless organizations, acronyms, technical specs, shadow governments, militia groups, research projects, etc., that also play a part. And all this info comes at you fast. Pynchon prose, already elaborate in a shorter, less complex novel like The Crying of Lot 49, becomes kaleidoscopic under the sheer fire hose of information it communicates. Slothrop quickly finds himself over his head, swimming in the myriad fragments of the truth that he learns in his quest across Europe, and the novel puts the reader in essentially the same headspace. You will be confused; it's just a feature of diving into the book's maze. The challenge is knowing which direction to even go.

So here we have two works with very different challenges: one that shows you the way but makes it hard to get there, the other that makes it hard to know the way at all.

What I found so interesting about that difference was how much that affected my relationships with the game versus the novel. With its emphasis on laying out clear obstacles to be overcome, Dark Souls became for me a game about empowerment. It's one of the most fundamental building blocks of a video game experience, especially RPGs: a challenge is presented with the understanding that the player will train until they have become powerful enough (by either skill or stat-building) to triumph over it. The sheer difficulty of Dark Souls's encounters compared to its gaming peers at the dawn of the 2010s[2] heightens this effect to a level reminiscent of the uber-tough games of the 8-bit and 16-bit eras, to the point where it virtually consumes a new player's experience with the game. "How do I beat..." and "How do I get past..." questions abound on Dark Souls forums in the same way that the same questions proliferated at the playgrounds in the '80s and '90s about Ghosts 'n Goblins, and I definitely had this same feeling playing the game; I obsessed over how to triumph against the bosses and tough regular-game sequences, looked up strategy videos, discussed challenges with other people who had played the game, etc. The game is, of course, about other things: the exploration, the character-building, the environmental storytelling. But as far as the feature that foregrounded itself in my mind? Definitely the combat challenges and, consequently, the head rush of finally being able to beat them. It feels good to be powerful, especially after being so weak for so much of the game—case in point, an area near the end of the game has you encountering some bosses from the beginning of the game, and cutting through these creatures like a hot knife through butter now that you have hours and hours of leveling up and skill-building from your initial encounters with them is one of the more satisfying feelings in the game. The story of Dark Souls (particularly the ending) shows a lot of ambivalence about the effects of power (it is, basically, about the lengths to which those at the top of a corrupt hierarchy go to maintain their authority), but the effect of playing the game speaks a lot louder: the core of enjoying the game is in victory.

On the other hand, the particular kind of difficulty found in Gravity's Rainbow makes the novel about disempowerment. This is quite literally what it is about on a plot level: the conspiracy at the heart of the novel is too large for Tyrone Slothrop to ever get to the bottom of, something that becomes even more apparent in the book's back third as he falls in with a group called "The Counterforce," more or less a confederacy of left-wing anarchists whose goal is to preserve the stateless freedom embodied by a Europe liberated from Nazi occupation but not yet divided up into spoils of war by the Yalta Conference. Of course, even the most novice student of history knows that this campaign is bound to fail, and the later sequences of the novel show the Counterforce coming to grips with their world hardening into the East/West boundaries controlled by megalomaniacal nations that would rule the planet for the next half century—engineered by, it turns out, the very same forces that have been pulling strings in Slothrop's life: the war mongers, the arms manufacturers, and the psychotic men who work to institutionalize a capitalist warrior-class military industrial complex. Whatever sense of empowerment the characters have been able to grasp in the twilight of the world war crumbles under the weight of these impossibly huge international forces. And the novel instills this same sense of failure in the reader: the further you get into the book, the more and more opaque the story becomes as its threads interweave in increasingly complex ways that jolt the book out of time and often out of reality, entangling itself in bizarre and opaque obsessions that seem tangential to its main characters, like occultism and Soviet politics. Like a video game, the book gets harder as you progress further into it, but unlike Dark Souls, there is no feeling of empowerment to emotionally buoy that progress, no sense of becoming stronger in the face of this increased difficulty. In fact, the opposite: the book's structure as a conspiracy mystery means that as the plot becomes harder to track, your ability to solve that central mystery feels further and further out of reach. Perhaps those super-smart, gatekeeping English graduate students have it all figured out, but my experience with the back half of Gravity's Rainbow was defined by a growing sensation of my confidence in my ability to "solve" the novel slowly slipping through my fingers. I'd guess this is by design; it is, after all, not a book about people who solve things but rather fail to do so. Appropriately, I, too, failed.

I imagine that the way I've just described my experiences with these two works makes Dark Souls sound like a great time and Gravity's Rainbow sound like a dreadful, demoralizing slog. But if I had to name the one that I enjoyed most and got the most out of, it would be Gravity's Rainbow by a mile. To be clear, as I said before, I enjoyed both, so don't take that to mean that Dark Souls is worthless or that I hated it. Both works were meaningful to me. But Gravity's Rainbow ended up being the truly transformative and fulfilling experience, one of the best books I've read in years. Dark Souls, on the other hand, was an absorbing experience but hardly life-altering.

So what gives?

A big part of it is just my immediate emotional reaction toward each. When you have a difficulty like Dark Souls's built around the idea that you have to be this good to progress, then the obvious corollary is that if you aren't progressing, then you aren't good enough, which is not a fun feeling to have. In the best of cases, this kind of challenge creates a perseverance and a drive toward self-improvement—not to mention collaboration with other players, which the game allows through a pretty fun co-op feature (one I definitely used and found rewarding in some of the tougher sections of the game, thanks to a much more seasoned Dark-Souls-playing friend of mine). However, in the worst of cases, the game's difficulty can be deeply frustrating and even demoralizing, an emotional state the game literalizes with its concept of characters going "hollow," i.e. the idea that when characters in Lordran lose all sense of hope, they basically becoming soulless zombies. The point is not to let yourself go hollow, but I will confess to feeling pretty listless after seeing my twentieth "Game Over" screen from a single boss. When the goal is to overcome and conquer, difficulty becomes an obstacle, and my inability to progress past that obstacle became a reflection of my own worth as a player (at least in terms of my value toward completing the game's objectives). More power to the people who find the game's challenges inspiring and motivational, and it's not like I never felt that sense of drive. But I also at certain points felt a sense of frustration that there was seemingly something "wrong" with my ability to rise to a particular challenge. Counterintuitively, the game's objective of empowerment made me feel weak.

But what if there is never any expectation to overcome and conquer? What if "losing" is a foregone conclusion? That's the experience that Gravity's Rainbow offers, especially on its first read-through. Once I came to grips with the fact that I was probably not going to be able to sort through all of the novel's intricacies, my time with the book became much richer. Without any pressure to completely understand everything that was going on in the book's plot, I felt a sense of ease in wandering through this maze of a novel, content simply to experience the book as it came to me rather than to wrestle it into submission. There's something liberating about the realization that you can't win. I could enjoy a turn of phrase or a tangential vignette without fretting about whether or not I would be able to tie it into a solution to the conspiracy; I could make emotional connections to characters and subplots on more immediate terms than their their larger significance. Gravity's Rainbow is too sad a book to call "pleasant," but it's also not a book without rewards, many of which are the thousand little micro-nuances and flourishes to appreciate at any given section, beautiful moments that I would lose sight of whenever I approached the book with a mind toward "solving" it. Maybe this is just me, and other readers have had different experiences, but at least in my experience, it's a book where it's easy to (to flip the cliché) miss the trees for the forest. Freed of any obligation to map the forest, I found myself enjoying the exploration and the sights I met along the way.

This cuts deeper, too. Both works are, in a sense, about creating a framework for adversity—what it means to face struggle, whether personal or sociopolitical (both of which Dark Souls and Gravity's Rainbow engage with). If the fundamental condition of life really is, as Albert Camus said, like Sisyphus pushing the boulder up the mountain over and over, Dark Souls says that the response should be to train and power up until Sisyphus can finally overcome the fundamental difficulty of his situation and roll that boulder over the peak. It's not as if this isn't a valid response to some difficulties; a lot of situations really do require perseverance and self-improvement to resolve, and one kind of hope is the belief in your ability to overcome.

But frankly, a lot of the things that keep me up at night these days are things that I simply have no ability to meaningfully overcome through personal actions of my own: climate change, the creep of overt fascism into American life, the wide-ranging harm wrought by so much of American Christianity, the ways my vindictively reactionary state legislature continues to target teachers, COVID, etc. The Dark Souls approach is simply incompatible with problems at this kind of political scale; it's too focused on individual actions, too reliant on the assumption that there is a fundamental fairness at play that matches hard work with corresponding success.

It's Gravity's Rainbow that's about living in that condition of being powerless to stop the boulder from rolling back. If you can't "win," how should you then exist? It's a profoundly depressing novel, where the creep of capitalist, death-cult modernism is inevitable, and its human cost is tangible, but paradoxically, I found a kind of relief in simply acknowledging this. Sometimes there really is nothing that any one person can do to stop the advancement of evil, and in fact, like the impenetrability of the book's plot, that's by design; the world has been broken and then the game rigged by madmen such that individuals have no hope of ever triumphing a la a Dark Souls-style leveling up into empowerment. To admit as such is to free us from the expectation of carrying the dysfunction of entire systems on our solitary backs.

I want to be clear in distinguishing this from "doomerism," which looks at seemingly insurmountable problems (often the same ones I have named above) and chooses despair. I actually felt inspired by Gravity's Rainbow, and I don't think it's a book meant to inspire despair so much as it is trying to jog loose from our minds the idea of individual heroism, this solipsistic sense that great individuals can turn the tides of history toward justice—an idea that the book implies rather effectively is a tool of the powerful to preserve existing hierarchies. It's not that there are no solutions for the world's pain; it's just that those solutions do no reside within typical rugged individualism and conquest. Within the book's pages, I found an inspiring kind of camaraderie; the book's insurmountable difficulty puts us readers in a kind of community with the similarly befuddled characters wandering the world of the novel, seeking to survive but only half-understanding the insidious forces that have wrought such destruction and suffering on the planet. Sure, the book has its share of villains, people who play hair-raising roles in the machinations of that suffering: people like SS Officer Blicero and extreme racist Major Marvy remain detestable throughout. But others—Roger Mexico, Katje Borgesius, even Slothrop himself—I found myself caring deeply for after having been through so much with them. After hundreds and hundreds of pages of increasingly abstract and confusing world-building, these characters begin to feel like signs of life in a bleak landscape; they bob out of sight, sometimes for hundreds of pages, but they always return, and when they do, it feels like being reunited with old friends. By the end of the novel, we may have been "beaten," but also, by virtue of having found each other, there was hope: if for nothing else, for the continuation of the human spirit for just those moments in which our union formed a collective whole.

When the goal is not to overcome but just to exist, difficulty is merely part of the experience of existing in its world, not necessarily a failure state. Meaning comes not in conquering but in finding human connection, and that connection is itself a potent resistance against the dehumanization of modernity. In this way, Gravity's Rainbow has a great well of empathy for the "hollow" that I simply don't see in Dark Souls. In the book, you're put in solidarity with characters who also struggle to understand and survive their world, which I found powerful. It's not like this is entirely absent from Dark Souls (in addition to the aforementioned co-op mode, the game also has several NPCs you can meet and summon throughout), but ultimately, I found the fundamental structure of the game as an individual quest for empowerment to override any of the communal features—it's still ultimately an individual experience, premised on individual ability and accomplishment. Gravity's Rainbow's structure makes that sort of experience impossible. In the end, it's either annihilation or collectivism; the fabric of the book allows for no other outcomes.

I don't know if this even makes sense. I'm also not sure what the Venn diagram looks like of blog readers who have read Gravity's Rainbow and blog readers who have played Dark Souls, but hopefully at least somebody out there knows what I'm talking about.

Maybe next summer I'll actually blog a project.


1] At least, if you play like I did, without selecting the Master Key gift at the beginning of the game, which is how I imagine many first-time players choose to play the game. But if you have the Master Key, the game's objectives become incredibly diffuse.

2] A period during which mainstream games were unusually unfocused on difficulty.

Sunday, August 22, 2021

Mini Reviews for August 16 - 22, 2021

 Still working on that Gravity's Rainbow post. Hopefully will publish it this week.

Movies

Annette (2021)
This movie commits to being what it is, which is an admirable show of gumption considering that what it is is an operatic musical involving, among other things, Adam Driver singing over and over "We love each other so much" as he goes down on Marion Cotillard and Marion Cotillard giving birth to a puppet. More seriously, it's about the artifice of storytelling and the fraught role of audiences on art, and on that metric, it's at least interesting to consider the brazen artistry it took to will this movie into being. Though that said, I'm unclear how seriously I'm supposed to be taking this movie at all—there's an obvious insincerity at some parts, where the film goes out of its way not just to call attention to the artifice but also to mock it, and other parts of the movie are obviously expecting us to engage with its characters in good faith, and others still fall into a weird limbo of intent, where it's unclear if the film is taking the piss—it's a really disorienting tension to live in, and I'm not sure the movie navigates that tension successfully. Such a deeply, deeply strange movie on so many levels. Grade: B-

Shiva Baby (2020)
I've seen a lot of people talk about how unpleasantly stressful this movie is, and maybe I'm just sadistic, but I thought this was great fun. A woman goes to a shiva out of family obligation and finds that in attendance are people from different and competing ecosystems of her life, such that she has to hustle big time to make sure that these different people don't talk to each other too much and discover the lies she's felt compelled to tell about herself in order to cope with the indignities and anxieties of adult life in the 2020s. Like, sure, this is unpleasantly stressful for the protagonist, but for me, the viewer, it's really satisfying to see all these tightly interlocking dramatic pieces slide in and out of each other across what is essentially a feature-length tragicomic setpiece. Frantically energetic in a way that I completely dig. Grade: B+

Escape Room (2019)
It's pretty dumb, especially on a screenplay level (the lurch toward a conspiracy plot in the final fifteen minutes is numbingly stupid). But "you're in an escape room designed to kill you" is a really fun premise that the movie delivers on when it isn't trying to make a coherent story, which is about 60% of the time. I basically had the same issues with Saw, quite a bit of whose DNA is in this movie—when will filmmakers stop using plot to ruin cool movies about people trapped in a room solving sadistic puzzles? Grade: C+

 

 

Mon Oncle (1958)
Like Chaplin's Modern Times, only French and about the suburbs and less interested in radical politics. Tbh, the aesthetic and mechanical shortcomings of the suburbs are hardly the most interesting reasons to critique the suburbs for me, so Tati's occasional position on how Monsieur Hulot is so much cooler than his suburban cousins lands flat for me (though I do like the repeated comedy of errors that comes from those cousins' inability to adjust their social norms to even the smallest bit of chaos). Still, I get the idea that whatever social commentary gets included in these movies is just kind of incidental to his main focus on using physical gags to push at the limits of the film's environments. And there are a lot of good gags here. The suburban McMansion (or whatever the French version of that is) is obviously a whole lot more obviously artificially structured than the sea-side town in Monsieur Hulot's Holiday, which allows for even tighter physical comedy as these characters pratfall through these sets, and the light surrealism of things like the house having windows for eyes is good, clean fun. Grade: B+

Sunday, August 15, 2021

Mini Reviews for August 9 - 15, 2021

Already tired of school.

Movies

Fear Street: 1666 (2021)
Definitely my least-favorite of these Fear Street movies, though given that I haven't really enjoyed any of these movies, there's probably no point in ranking them. But the "1666" section of this movie is just so aggressively stupid, as if the only thing the filmmakers knew about Puritan life was The Crucible, and not even the play but the '90s movie version, and even then, their ambition exceeds their grasp with regards to making a believable, interesting environment for this key backstory to take place in. I love me some stupid in movies, but it has to be the fun kind, like the moment later in this movie when a character pumps a Super Soaker and for some reason it sounds like an actual gun cocking. But these movies (and this movie in particular, which strives to be Very Serious in its 1666 section) are mostly pretty short on that kind of stupid and instead do the kind of stupid that tries to make a serious character moment out of a recitation of the Konami Code. I've seen some people praising the progressive politics of these movies, and I'm of course not going to act as if there's not something gratifying about the films culminating in a realization that the cops have a pact with the devil to kill people periodically in exchange for the security and purity of their white-bread small-town community. But it would be cool if I cared about anything in these movies outside of their politics. Grade: C

Destination Wedding (2018)
Surprisingly joyless, given its component parts. "Before Sunrise, but make them horrible people wandering through a bougie wedding" isn't an inherently bad premise, and Keanu and Winona are actors whose idiosyncrasies work well together. But after a while, it's clear that writer Victor Levin doesn't really have a great handle on these characters beyond their quips and petty complaints, which means that this fails that essential rom-com pivot from comedic investment into emotional investment. I don't care anything about these people, and without that, their bickering just curdles into something unpleasant. Grade: C

 

Monster House (2006)
Like The Polar Express and a bunch of other Robert Zemeckis-adjacent movies of the mid-2000s, this has some seriously uncanny motion-captured CGI that has aged like milk. However, unlike those other features, the plasticy grotesqueness of Monster House's characters almost works in the context of a kiddie horror film as a digital update of the stop-motion Henry Selick aesthetic, and it's not hard to imagine a version of this movie that drops frames like a bunch of 2020s CG-animated films are doing and it looking pretty cool as a result. But that's not what happened, so we're left with a movie that I guess in practice is actually scarier-looking in its ugliness than a real Henry Selick (or a modern CGI) animated movie might have been, which is something of a double-edged sword, given that it looks like absolute trash and is no fun to watch while also being kinda spooky because of it. The design of the house rocks, too. Grade: C+

After Life (ワンダフルライフ) (1998)
Probably the most I've ever connected to a Kore-eda movie, and it has a killer hook: this is more or less a "band of misfits have to make a movie together" story, but in this case, the misfits are workers in the after life whose job is to recreate one memory from a recently deceased person's life that the person can experience on repeat as they fade into oblivion. It of course ends up being about filmmaking, but it's also about how we find meaning and value in our own lives and relationships with others. Key, I think, is that it focuses on the workers rather than the people who have just died, which steers this away from the kind of silly clichés that movies about "heaven" sometimes fall back on and more into the knotty mundanities of what it actually means to have a life after death. Kore-eda's down-to-earth docu-naturalism, which usually doesn't do a lot more me, actually shines here because of the way that it manages to make everything, even the after life itself, seem grubby and de-mystified. Grade: B+

Two-Lane Blacktop (1971)
I don't think I was ready for this to be the existential art-house version of Vanishing Point, and so until the end, I was kind of struggling to engage with it. But the end does snap this into focus quite a bit with its deliberate ambiguity, and while I'm not nearly interested enough in cars or car culture to be taken by these characters' gear-head interests, I'm pretty intrigued by the movie's relationship to these interests—by the end of the movie, the endless races and engine tinkerings and brags are problematized into these empty, meaningless constructs in a way that kind of makes the whole thing about th e human condition, which took me off guard. Still pretty slow-going at times, and I'm not in love with this like some people. But pretty interesting, as car movies go. Grade: B

Books

Gravity's Rainbow by Thomas Pynchon (1973)
I'll be brief here because I'm planning on publishing a blog post about this book in a week or two. But suffice to say, this book is great, the best novel I've read in a long while, an unparalleled work of imagination both in terms of how it frames the formation of the postwar international order but also in terms of the unpredictability of its sex jokes: you turn every page, and what awaits you—a brilliant analysis of the philosophical underpinnings of proto-Cold-War geopolitics or an exploration of human excrement of shocking prurience? I think I had been undersold on how funny this book is. Something I was also undersold on: how sad this book is. People talk about postmodern novels as these cold, ironic tomes whose purpose is to thumb their noses at established power structures, but Gravity's Rainbow is bursting with incredible characters that I actually cared for in a deeply unironic way, and to see them adrift, grasping desperately for human connection in a Europe ravaged by WWII, made me feel things I wasn't prepared for in a book about how a dude's erotic connection to V-2 rockets. For all its bizarre games and head-spinning complexity, this book is incredibly human and even at times sentimental in a way that kind devastated me at times. Anyway, hopefully I'll be able to say more about the book in a separate post before too long. Really great stuff. Grade: A

Update: Here's the separate blog post!

Music

Annie Hart - Everything Pale Blue (2021)
A beautiful, unassuming ambient album that I've been playing a ton since this summer when I first heard it. Hart's looping analog synths are, for lack of a less New-Age-y term, nurturing, and this record has given me a lot of peace during a pretty stressful few months. The second track, "Sun in the Dark," in particular is just a perfect ten minutes of music, warm and richly textured and unspeakably gorgeous. Grade: A-

Sunday, August 8, 2021

Mini Reviews for August 2 - 8, 2021

School starts for real tomorrow. Boo.

Movies

Fear Street: 1978 (2021)
On a moment-by-moment basis, this is a better, more competent movie than the first Fear Street movie, but not by much, and it also doesn't have the bread slicer, so overall these shake out about the same for me. Also, it's incredibly irritating to me how many needle drops there are and how short each one lasts. Did they not have access to anything but the 30-second iTunes Store previews of the songs? Grade: C

 

 

 

May (2002)
Kind of unique among horror movies in the way that this is so single-mindedly a character piece and not all that interested in conventional horror theatrics. It's pretty good as a character piece, depicting a very specific kind of lonely person that Angela Bettis's performance lends a ton of humanity to the character. When the horror elements do kick in, there's something a little otherizing about them, and the movie struggles to find a consistent balance between the empathy generated by the character's desperation for human contact and the grotesquery of where her desperation eventually leads. I guess if this were just purely a character drama it would be unbearably bleak, whereas the horror trappings at least give a constructiveness to the bleakness. But the character beats are so strong and do such a good job of getting me to care about May that I do wonder what that other hypothetical movie would be like. As it is, this is still pretty good, despite being compromised a tad. Grade: B

The Mission (1986)
Man, what was it about '80s prestige pictures and being stupefyingly boring? I realized almost instantly that I was confusing this movie with The Apostle when I decided to put it on, but I'm no quitter, so I soldiered on. The good: Ennio Morricone's score is incredible, the locations are exquisite, and the movie questions colonialism. The bad: it barely questions colonialism, mostly just criticizing the brutality of the proto-capitalist extraction by secular powers while giving the Catholic missions a pass on principle of their supposed good intentions (I mean, there's a little critique of the missions, but we're mostly focusing on the Good Missionaries here, which seems to be missing the forest for the trees). I mean, basically everything except the score and locations is a non-starter here, either blandly competent (most of the acting, tbh—sorry, baby Liam Neeson!) or actively irritating (most notably, the fact that this is trying to tell the story in support of the Guaraní without having a single Guaraní character of note). It's hard to wrap my mind around this winning the Palm d'Or at Cannes—maybe the attendees fell asleep and Morricone's score gave them such good dreams that they thought this was a masterpiece instead of a truly middling piece of dull sanctimony. The history trying to be told here is incredibly important, though, so hopefully one day we'll actually get a good movie about it. Grade: C

Jour de fête (1949)
Has little of the complexity and absurdity I was led to expect of a Tati film, and for the first hour, I found this low-key and gentle to a fault. It's not bad, but I was seriously struggling to find anything to hold my interest. The final 20-30 minutes where the mailman is jetting around on his bike trying to deliver fast "like the Americans do" are pretty great, though—much more (maybe intentionally so) like a Keaton movie and therefore something I was much more plugged into. But I would have been happy to have just watched that part as a short instead of having to wade through a whole feature to get to it. Not the best entry point into Tati's filmography, it turns out. Grade: C

If you're interested in hearing my gripes more fully fleshed out and contrasted against the much more thoughtful analyses of two long-time Tati fans, then this week's episode of the Cinematary podcast is for you, because that's what happens on it. Here's the link to listen.

Monsieur Hulot's Holiday (Les vacances de Monsieur Hulot) (1953)
I was able to tune into this movie's wavelength much better than Tati's debut, Jour de fête. It's basically working in the same wheelhouse: Tati's bumbling, slightly out-of-touch protagonist pratfalling his way though a minutely detailed provincial community. But everything is just so much sharper and more elaborate here. Gone are the empty spaces of movie just kind of idly observing the community—in this movie, even the more observational, slower parts of the movie are layered upon each other in a way that allows them to interact with each other, either physically or just visually, and the result is a movie in which, unlike Jour de fête, there is always something happening, always something to look at, and its layering effect allows gags to pile up to much more complicated and delightful setpieces, e.g. the boat sequence or the car chase sequence, both of which find Tati's Hulot wrestling with vehicles that just won't work how they are supposed to (I've been told a thematic throughline in Tati's career). Anyway, I'm feeling much better about watching the rest of Tati's movies than I was after Jour de fête. Hopefully will get to the rest soon. Grade: B+

Television

Lodge 49, Season 1 (2018)
A sprawling, occasionally very funny, occasionally very bizarre, sometimes very moving series about a quasi-mystical social club (The Order of the Lynx) and a nebulous conspiracy behind it. The show it reminds me most of is the early stages of Lost where it was impossible to tell exactly what kind of show you were watching because of the way the series was completely comfortable throwing unexpected, incongruous elements together. One minute in Lodge 49, the show is a serious character piece about processes grief and death; the next, characters are having ecstatic visions; the next, there's a gross-out gag involving a tapeworm. The constant throughline is the shows obsession with debt: all our characters are saddled with crippling debt of some kind here, and broadly, the entire season (and, I'm assuming, the whole series) is about just how nefarious and exploitative modern financial institutions are and how difficult it is to untangle the web of connections that enslave us in debt in order to keep the status quo intact. It's openly influenced by the work of Thomas Pynchon (the title is a Crying of Lot 49 reference), so you've got a lot of that kind of thing going with the conspiracy angle and also with the way the show ricochets back and forth between high-brow and low-brow, esoteric and open-hearted, serious realism and wild genre tangents. Maybe unlike Pynchon (depending on your relationship to his work), this remains super approachable and always grounded at least in some sort of emotional stakes to pull us through the weird stuff, an effect achieved largely thanks to the excellent cast and especially the three main leads: Wyatt Russell and Sonya Cassidy as respectively wide-eyed and cynical siblings and Brent Jennings as an aging plumbing salesman. I'm sure this series isn't going to work for everyone, but it worked tremendously for me, and I'm truly stoked to dive into the second (and sadly final) season. Grade: A

Sunday, August 1, 2021

Mini Reviews for July 26 - August 1, 2021

Goodbye, summer vacation.

Movies

The Boss Baby: Family Business (2021)
Even more so than its already-wild predecessor, Family Business is buck-wild cinema, but also tediously so at times. There are only so many out-there ideas (e.g. baby ninjas, extended Harold and Maude tributes, incestuous undertones, a dialectic reading of history with parents as oppressors and children as the oppressed—I could go on [and on]) you can stuff into a movie without giving any one of them time to develop beyond their one scene of introduction before everything becomes a numbing slurry that's hard to look at without your eyes glazing over. I'm still vaguely positive on this overall because it retains the first movie's manic obsession with cartoonish kineticism, stretching and squashing and zipping characters around in uninhibited movement with as much perverse glee as Chuck Jones and Tex Avery of yore. DreamWorks Animation isn't quite as inventive as it was back in the unprecedented innovation that gripped the studio in 2016/17, but this movie still handily slides into that legacy—a legacy I wish would cross-pollinate with some other animation studios, tbh. There are so many interesting things going on in specifically American animation right now, but there is never enough of those things happening in the same place to reliably create top-tier work. Grade: B-

Old (2021)
Your mileage with this movie is probably going to vary as a function of how much you're willing to embrace the typical M. Night Shyamalan tics: stilted dialogue, precocious kids, off-beat humor, just a general feeling that the world depicted in his movies has been created by someone not entirely familiar with real human life. I mean, these are incontrovertible facts of Shyamalan's filmography by now, and whether or not you're into them is of course a personal choice. But this far into his career, I think the impulse some people have to act as if Shyamalan is trying and failing to make more conventional films is just ludicrous; the hump you have to get over to move from Shyamalan skepticism and Shyamalan respect (if not outright fandom) is acknowledging that he's doing these bizarre things on purpose, at least most of the time, and as long as you can buy into that, I don't think it's too far of a jump toward finding those habits actually really funny in a way that has us laughing with Shyamalan rather than at him—there's no way that you can convince me that, for example, having a rapper named "Mid-sized Sedan" isn't meant to be as hilarious as it is. The same goes for his more serious impulses—yes, the logic of the movie is... unconventional, especially once you get to the final piece of the movie where you see what's really going on, and even without that, "there's a beach that makes you age quickly" is kind of an inherently silly concept to take as seriously as Shyamalan does here (though in fairness, this concept was taken from the graphic novel he's adapting in this movie). But also, as off-kilter the journey is getting there, the movie does end up being a pretty engaging rumination on mortality and time and the ways that these two things intersect our bodies and our relationships, and I think there's an argument to be made that this rumination is so engaging precisely because of Shyamalan's off-kilter approach. There's just something about his dorky sincerity and sense of pacing and character that can click together at times into this otherworldly, even profound effect that I don't think I've seen in other filmmakers. And even putting all that aside, I just had a good time with this movie; I'm sure some people are going to be too busy rolling their eyes at the movie to enjoy it, but those people are missing out on a really fun, Twilight-Zone-esque chiller. This movie's good, is what I'm saying. Grade: B+

The Green Knight (2021)
Technically, this is hypnotic: the droning score, the whispering sound design, the buttery-smooth camera movements, the dream-like lighting, the meticulously designed costumes and iconic location shooting—everything bubbling together in this thick, unsettling texture. Narratively, this feels in the vein of Neil Gaiman's screenplay for Robert Zemeckis's Beowulf (though the rest of the movie resembles nothing about that earlier film) in terms of how it takes a famous piece of very old English literature and wrenches it into a non-canonical left-turn that basically twists the story into being about itself: a hero narrative about the limitations of heroism, an Arthurian story that questions how we slot its characters into the archetypes that populate it, a myth about our own personal and cultural mythologies. There's some opaque stuff here that I'm still sifting through (I'm intrigued but ultimately nonplussed at Morgan Le Fey's role here), but it's the kind of movie that feels like it's going to open up with a little time rather than shrivel under scrutiny, which is always a good feeling to have walking away from a movie. Grade: A-

Fear Street: 1994 (2021)
I found this to be dumb and undercooked, and for a significant part of its runtime I actively disliked it. Its '90s references are extremely surface-level (weird to see the Stranger Things treatment given to an era I can actually remember), the pacing is haphazard, and the characters have virtually no personality beyond their most basic identity labels: "the lesbians," "the computer nerd," "the comic-relief dummy," "the one who gets put through the bread-slicing machine," etc. That said, the climactic confrontation in the convenience store (wherein the aforementioned bread slicing occurs, among other insanity) is legitimately great, and it tempered my negativity toward the rest of this movie a good deal. Plus, I have it on good authority that the next movie is better, so I guess I'm continuing with this series. Also, there was this one part where a character starts puking, and at the very same time my infant daughter spit up in my lap, so I must say that I am intrigued by this new Netflix experiment in 4-D cinema. Grade: C

 

The SpongeBob Movie: Sponge on the Run (2020)
On a storytelling level, just a dull, dispiritingly corporatized SpongeBob; the usually delightful absurdity and silliness of the series is replaced by a mandatory-fun-esque set of lazy pop-culture gags and only theoretically absurd non-sequitur, and what's worse is that a significant portion of the climax is a backdoor pilot for the SpongeBob spin-off series Kamp Koral, which looks like the most excruciating thing imaginable to do to these characters. I suppose the animation here it technically impressive in the extent to which it manages to evoke the aesthetic sensibilities of the show with entirely computer-generated animation, but to what end? How in the world does it help anyone (including the studio, for whom computer animation is surely more expensive) to turn characters most familiar for their hand-drawn looseness into highly detailed 3D facsimiles? Is there a tie-in video game they are trying to create assets for or something? I would be in love with this animation if it were for a completely new world, but for SpongeBob, it just feels like a careless disregard for the sensibilities of the show, which I suppose is true of the movie as a whole, so points for coherence of purpose. Grade: C-

My Dinner with Andre (1981)
People say, "They made a whole movie out of a single conversation," and while that's 97% true, it does leave out Wallace Shawn's voiceovers at the beginning and end, which are absolutely key to what makes this movie so riveting and dynamic. The crux of Wally's rebuttal to Andre's pompous and privileged but ultimately sincere assertion that people need extraordinary experiences in order to find true happiness is that Wally insists that he doesn't need to "go to Everest" to be happy because he's happy where he is; there's beauty in the mundane of his own life, and happiness is in taking the time to realize that. But it's in the voiceover that we're given the context to know that Wally is, on some level, lying—whether to Andre or just to himself, it's hard to tell, but lying nonetheless. At the film's beginning, he rather miserably tells us how consumed he is with the drudgery of modern NYC life: the bills, the routine, the rejection, nostalgia—"When I was ten years old I was rich, I was an aristocrat, riding around in taxis, surrounded by comfort, and all I thought about was art and music. Now, I'm 36, and all I think about is money." And over the next hour and change, we watch him listen to Andre monologue about his travels, watch his face make these inscrutable little inflections that have such rich ambiguity. Is he bored? Impatient? Intrigued? Does he pity his friend, who, despite his telling tale after tale of transcendental enlightenment, is clearly sad? Does he envy his friend for his willful abandon of the very constraints that make Wally so morose in the opening voiceover? And then Wally finally says he's going to say what he's really thinking, and then gives his proto-"This Is Water" treatise, and the beauty of this unquittable movie is that it does nothing at all to clear up any of the previous ambiguity. Does Wally truly believe what he's saying? Is he merely trying to win points against this irritating monologuer with whom he didn't want to have dinner anyway? Has listening to Andre's own life philosophy in such detail clarified for Wally what's actually important? Has it merely made him believe in the intoxicating moment that it's what's most important, despite his deeper, material frustrations? In the movie's closing voiceover, Wally is no less wrapped up in nostalgia for the perceived comforts of childhood: "There wasn't a street, there wasn't a building, that wasn't connected to some memory in my mind." But is he any happier or more enlightened after his dinner with Andre? It's impossible to know, just as it is impossible for Wally (and we viewers) to know if Andre himself isn't pulling some kind of self-deluding facade about his own life philosophy. The whole film is this beguiling, fathomless investigation of the ways in which we struggle to know ourselves completely and then have to use that incomplete self-knowledge to try to understand even more unknowable others—how human connection is this delicate dance of shadows, grasping for meaning and belonging in the dark contours. "It is not good that the man should be alone," God famously says in Genesis, and yet that's how humankind is said to have come into being: alone, desperate for connection, not knowing that he is naked. Grade: A